Skyfarers measure distance in breaths of wind.

At a Glance
- Floating archipelago sustained by floatstone towers and the Ascension Zone.
- Airship travel dominates; the Black Tides make sea routes perilous.
- Council of Three balances guilds, wardens, and temple orders.
What Adventurers Notice First
Persistent winds, cliffside docks, and floatstone customs checks greet arrivals.
Gazetteer
- floatstone-towers
- dremscar-island
- underground-labyrinth
- stormhold
- gale-sanctum
- falling-star-tower
- westreach-port
- black-tides
- kaelyth-island
- vorynth-island
Society & Power
Travel & Hazards
Airship lanes between main islands; ferries risk the Black Tides; cliff lifts link docks to sky farms.
Current Tensions
Sabotage rumors around floatstone towers, sky piracy, and outside powers probing floatstone secrets.
Adventure Hooks
- Recover relics from Falling Star Tower before rivals do.
- Escort a floatstone convoy between Kaelyth and Vorynth past sky raiders.
- Trace sabotage attempts on Floatstone Towers.